![]() ![]() ![]() They're usually not well organized and strangers to each other, because of the random server Matchmaking. Sure am alliance is similar strong, but they need to hold 2 ships what are their spawnpoints. I feel what you say, i understand well, but as above the problem is the Manpower. Would a ‘Invite to server’ option be a fair compromise? No overpowered ship, but still have 5+ friends interacting. Maneuvering and Positioning always trumps raw firepower.Ī Brigantine can also easily and efficiently be 2-manned on account of its deck layout and handling characteristics(I can even sail and fight solo with a Brigantine), whereas a galleon's combat capabilities are seriously diminished when just sagte in Increase Galleon crew to said in Increase Galleon crew to sagte in Increase Galleon crew to said in Increase Galleon crew to 6: If you assume one person is off cannons at all times the galleon still out guns the ship below it, while having the option to even further out gun it.Ī galleon with all 4 crewmembers on their guns will always be at a severe disadvantage vs a fully manned Brigantine, which can easily and freely maneuver. Right now the ratio of cannons to crew goes: 1/2, 2/3, 4/4. Even if it's only an option you utilize in one in a hundred encounters it's still an advantage, especially in pve. If the galleon only had three cannons they would be able to fully man the cannons and maneuver at the same time, but that's not an advantage because they lose the option to have a fourth cannon going. The sloop and brigantine both have one less cannon than their max crew size. Would a ‘Invite to server’ option be a fair compromise? No overpowered ship, but still have 5+ friends said in Increase Galleon crew to Having an option that the other ships don't makes it weaker? That makes no sense. It sucks when you’ve got 4 people in a crew, and a 5th friend wants to join but there isn’t any spots for them. I would just like the ability to play with 5 of my friends on the same server is all. People are already crewing up for protection. So how is having a 6 man galleon different to 2 brigs in an alliance? Both are going to be hard to sink. said in Increase Galleon crew to sagte in Increase Galleon crew to said in Increase Galleon crew to 6: The now well balanced Situation is given up for a small percentage of players. So if you allow 6 people on a Galleon this is only good for a tiny fraction of the community who then will use that power or just feel very safe all the time, because there is nearly nobody who is a threat to them. You see less Galleons in total, some Briggs, mostly Sloops soloing. This destroys the game idea and balance for me. There are also still people who try to get on an alliance Server with 3 or even 6 boats in an alliance. I dont know, but in the first days we also saw 6 man Sloops, because people organized it and they ruled. Maybe even 1 Solo can, but not an experienced Galleon crew, they already have the most power on a Server, but arent unbeatable or cannot be outmaneuvered. You would need to setup Servers for only this Ship type to have a balanced environment.Ģ sloop Pirates can, if they are good sink a Galleon. I dont see the neccessarity to have 6 players on a boat i also dont like to introduce a SoL or Man o' war with 6 or even 8 players on it. The thing is to push smaller boats they become stronger, but a 6 man Galleon will still be unsibkable. When you add to one side, you add to the other Have the holes of the upper deck of the galleon take on water in rough seas or when the ship is pitched. Make the sloop faster or its respawn time less. If you’re afraid of them plundering an entire server then buff the smaller ships. It would become unsibkable, trust me, it's a balancing issue. Sagte in Increase Galleon crew to said in Increase Galleon crew to 6: ![]()
0 Comments
Leave a Reply. |